New Tutorial: Replacing Textures with Sim PE
>> Tuesday, February 16, 2010
Hi all, just thought I'd let you know that I've posted this tutorial on my LJ. It can be found here.
Read more...Tutorials for the Sims 2
Hi all, just thought I'd let you know that I've posted this tutorial on my LJ. It can be found here.
Read more...I hate that all Sims are the same height, it drives me crazy. Back when I was first doing Sea of Moons Kerrin always looked like he was shorter than everyone else despite the fact they were all the same height. I started using the stretchskeleton cheat, but then I'd forget to use it every time and I wound up with him sometimes taller and sometimes shorter. Then I found a tutorial to change heights using SimPe somewhere I've long since forgotten, so I thought I'd pass on the how to here.
All Sims are defulted to "1". A very quick reference: 0.89=4'11" and 1.06=6'5".
1. Open the neighborhood using SimPe.
2. Open the Sim Browser.
3. Open the Sim you want to permanently change.
4. Click "More" then "Open Character File."
5. In the Resource Tree click "Age Data" which opens "Age Data" in the Resource List. Click that which opens the CPF Editor. Click "Stretch" (which will say =1 on yours). Under Value type the height you want your Sim to be. In my case, Zachary is 1.03, or just under 6'3".
Commit, Save and done. :) If you want to do another Sim, you have to go back and choose the neighborhood again and go forward from there.

An in depth look at converting one clothing item to another mesh, such as a fabulous Maxis made T-Shirt or outfit that you desperately want for your BodyBuilders or other bodyshape meshes.
Explains how to do a conversion using Fanseelamb @ MTS2 textures, to the Slimmer BodyBuilder mesh.
Level: Beginner to Intermediate
*Uses Paint Shop Pro 7 but can be done using any paint program that can handle layers. Basic knowledge of BodyShop and creating clothing helpful but not needed.
So, you've seen an outfit you love that you'd like for another body shape? Hopefully I can teach you how, step by step! First load up BodyShop. For conversions, you will need to make several new projects but it doesn't matter the order. Select "start new project".
Now, "create clothing".
You can choose which items you want to copy in any order, I'm choosing the Slim Body Builder mesh that I'm converting Fanseelamb's textures to.
It is semi-important that you choose a mesh that is comparable to the clothing you are wanting to convert, since I am doing polo shirts with jeans, this mesh makes a pretty good match since it has the raised collar and short sleeves.
Click on "export selected textures".
Now choose a name for this project that's easy to remember and abbreviate as much as possible, they don't allow many letters here.
Once that project has been exported, close it and start another new project.
Now I am choosing the polo shirt I want to copy onto my SBB mesh. Fanseelamb does most of her clothing as separates, so I have to do 3 total projects to get the finished conversion.
Same thing here, name this project, maybe adding the word "texture" to make it less confusing when you go to locate these in your paint program.
Now since I'm not copying an entire outfit, I need the jeans. So I closed out this project and yet again, started a new one.
*Side note, I have done this as well: Maxis jeans and shoes make for good textures, follow the same process here to use theirs and you don't even need permission!
These are the jeans I am cloning (forgot to mention that I did contact Fanseelamb and she graciously allowed me to use her textures for this purpose).
Named my pants project and closed it, return to the main screen of "start new project" or "load saved project".
This time, you want to "load saved project".
You will never need to open the projects you created that contain the clothes you are copying from BodyShop, they are for texture purposes only and will not be imported into the game.
Now look at the pic above, you can see the 3 projects I made, all on the same date (looking at the date helps as well sometimes) clicked on my SBB mesh and loaded up that project.
Now, leave BodyShop open! And open up your paint program.
I know this isn't a very close up view but it is my project folder for the red striped polo shirt. All of your BodyShop projects can be found in: Your Documents/EA Games/The Sims 2/Projects
Inside each project folder are several different files, each with their own job. This folder above only has 3. From left to right, they are: the package file (the actual file that imports it into the game) the texture file (the one with all the color) and the alpha file (the black & white one that dictates what shows up on the mesh). The only one I need from this folder is the texture one, I am NOT editing the alpha for this shirt because it's going to be copied to my SBB mesh.
Next, I opened up the jeans project folder and chose to open just the texture as well, so I have both textures I am using to make my outfit open at the same time.
And here is my screen with both files open, I am going to do the shirt first and minimize the jeans as to not get cluttered.
The next step is to open up the files for the mesh you are converting TO. (The full body SBB one with the collar). Open up the ALPHA file in that folder, you don't need the texture one because we are going to work on top of the alpha to be able to see what goes where.
In the above pic, you can see that this particular mesh has a bump map. Well, this plaid shirt texture will not look so great showing through my red striped polo, so what I did was flood fill the bump map texture with light gray and saved it. Now it will not show up on my new clothes project. You can't delete the bump maps, this causes an error but flood filling it serves the same purpose.
Pictured what I explained above, the window on top is the bump map, flood filled with gray. And you can see it asks you to replace it. Close that out and let's work on the actual conversion.
Conversions are the simplest type of clothing to do other than adjusting a color to make a new color. Why? Because you don't have to start from scratch, all you need to do is fix what doesn't translate to your other mesh and if you pick a good one, not much work is usually needed. Let's face it, the artist you are cloning from did all the hard work already! And make sure to thank them and get permission first if you are going to upload anything.
Pictured above: The bottom layer is the alpha from the SBB mesh. All I did was copy the entire red polo shirt and paste it on top of my alpha layer. Renamed the layer to "shirt" and it is above the alpha which is the "background" layer. Simple, right? It's even the right size already since it was created for the game, this is even more simple than making clothes from pictures that you have to resize and clone a lot.
Now to see what this looks like. Save your file as the "texture" one from your SBB projects folder. And maximize BodyShop.
Pretty good, huh? Like I said, since the clothes you are copying were already made for the game, they usually translate pretty well because they are the same size. Now men to women or younger ages might be different, never tried that before!
Back to paint.
*Note: There is one tiny thing I noticed before I was completely done with this, there is a slight pink band around the bottom of his sleeves because of the blending thing she did on the texture, and I fixed that with the clone brush, as I will point out again later but I did not do it right now even though I should have.
Back in paint, I closed out the shirt texture, we don't need it anymore because anything you would need to fix you can get from the one that's on top of your alpha.
Maximized the jeans texture, cropped it to include only the front of the jeans, thinking back I probably didn't need to separate the front from the back but it's a habit. Oh well, I did it anyway! "Paste as new layer", named it, "jeans front" to avoid confusion. Always rename the layer so you don't get confused.
Save the whole thing again as the texture file from your SBB folder. Go back to BodyShop to see what you've got.
Nice! Although since these were separates, there is a gap between the shirt and jeans. The jeans were also "untucked" so that is why they were lower than normal. Easily fixed though.
Working on the "shirt" layer, so it will appear on top of the jeans, I cloned the red at the bottom in a sweeping motion to make the edge of the shirt appear lower. A straight line would have sufficed but this looks a bit more natural and is pretty easy to do. And you can always go back with the eraser since you are working with layers to get it just right.
Back to the jeans texture, I undid the cropping and cropped again to include just the back. Pasted that as a new layer, renamed it "jeans back". Moved that layer underneath the shirt layer.
Save it again, go see in BodyShop. This is where the "work" begins.
Now that I've gotten most of the texture converted (minus the shoes) I can start to fix what didn't come through all right. The jeans don't match up at the seams and the shirt is not exactly lining up at the sides either. I believe the jeans are like that because the SBB is a bit wider than regular Maxis men, could be wrong though.
Back to paint, I undid the cropping on the jeans again to copy the shoes. Now Adele did her shoes on the right side of her texture and the SBB ones are at the bottom. (FYI, Fanseelamb did her own conversion from Adele's jeans, that's why her name is on the jeans texture).
This can get tricky when the shoes are not located in the same place but can be fixed most of the time with the clone tool. What I did was cropped around Adele's shoe, copied it four times to the SBB window and rotated them sideways, each facing the opposite direction. Looks kind of weird but can't be helped with what I cloned from. The SBB shoes are actually supposed to be viewed from this angle as if you were looking at the sides of the shoes, not the tops as I have, but they still translated okay. I could have done many different things with the shoes, copied Maxis ones or left the original that was on the SBB texture to begin with.
Saved it again and this is the finished texture above. Notice changes? Yeah, that's because I am picky.
1. Sleeves are a smidge longer, fixed the pink thing by cloning the red stripe all the way across the sleeve. You can do this by changing the opacity of the layer you are on to see the alpha layer underneath, it helps to be able to see what will show up on the mesh. (Remember, white shows up, black does not).
2. Um, the bottom of the shirt was all red? Yeah, but I wasn't crazy about the big red part at the bottom, so I cloned the white stripe again at the bottom to break it up.
3. Fixed the sides of the jeans that didn't come through, just use the clone brush and clone away!
If you're wondering, that big white space in the middle of the window is the collar for the shirt, I left it white. Normally, that is where the shoes would be located but if you aren't sure what any part of your alpha is, put some color on it, save it and go to BodyShop to see what has the color.
Finished project, enter a tool tip for your game, choose what category you want the clothing in and import away!
Want to share your prized creations? After they have been imported to the game, go to: Your Documents/EA Games/The Sims 2/SavedSims
Looking at the date here can help immensely! The one I just did is at the top, right click on it and...
Add it to a new zip file, I chose to create one on my desktop for easy finding. And now that it's been confirmed- thanks again guys! You CAN change the name of the packages after they have been imported, helpful to everyone for identifying what they have downloaded and if they ever wanted to remove it later.
The End! Hope you can all go out there and convert away and hope I made it simple enough to follow!
When you've found your sim click on use Select Build or Clone Sims, Now if you'de like just go back to the main page and select Package sims...
A simple tutorial on how to export your sims using SimPE... I figured I had such a difficult time figuring this out why not 80)
Open up SimPE and select
Tools
Neighborhood
Neighborhood Browser
Choose your neighborhood and open it
Now Go back to Tools,
Select Neighborhood,
Sims Surgery
Scroll through the list of Sims, Thankfully it is in alphabetical order, 80)
Once you've found your Sim press export next to (patient Sim)
I add their name next to the file name, for easy location at a later time and then save.
Here's the painstaking part, waiting for Bodyshop to load, LOL!
Locate the sim you exported and press the clone sim button at the bottom, then save.
Once you have cloned your sim, go back through the list and locate the original exported sim and delete it. This eliminates duplicates and as well if you try to package the or use the exported one for some reason it doesnt work...
I actually learned how to make photoshop snow effects! Found a tutorial even I could understand, if I can do it, anyone can!
http://www.photoshopessentials.com/photo-effects/photoshop-snow/
Tried to copy and paste, would not let me. So click on the link above. I only followed the first two pages of the tutorial. If you want to do more with it, (like motion blur)there are 2 other pages as well.
Cheers!






























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